AI Insights · Timothy · July 2024
Top 5 Hybridcasual Games Performance on Unified Platform in Lebanon, Q2 2024
Explore the performance of the top 5 hybridcasual games in Lebanon for Q2 2024, including trends in downloads, revenue, and active users.
In the second quarter of 2024, the hybridcasual gaming market in Lebanon saw significant activity. Here, we analyze the performance of the top 5 hybridcasual games on a unified platform, based on data from Sensor Tower. For more detailed insights, visit Sensor Tower.
Pizza Ready! from Supercent, Inc. experienced fluctuating weekly revenue, peaking at around $35 in late April and $30 in mid-June. Weekly downloads showed a declining trend early in the quarter, bottoming out at 13.7K in mid-May before recovering to 19.4K by mid-June. Weekly active users decreased from 50.6K in early April to 42.1K in mid-May, then rose to 54.9K by the end of June.
Race Master 3D - Car Racing by SayGames LTD saw its weekly revenue peak at $33 in late April. Downloads fluctuated but trended upwards, reaching 10.8K by the end of June. Active users remained relatively stable, ending the quarter at 58.7K, up from 56K at the start.
Block Craft 3D: Building Games from Wildlife Studios had a notable revenue spike of $91 in late April. Downloads were inconsistent, starting at 9.7K in early April and dipping to 3.3K by late May, before recovering to 6.3K by the end of June. Active users decreased from 71.2K in early April to 39.8K at the end of May, then rose to 51.4K by late June.
Scary Teacher 3D by GenITeam LLC had modest revenue throughout the quarter, peaking at $23 in early May. Downloads dropped from 8.2K in early April to 4.1K in late May, then recovered slightly to 6K by the end of June. Active users saw a general decline from 53.4K in early April to 41.9K in mid-May, stabilizing at around 49.1K by late June.
School Party Craft, released by Tetiana Makarova, had no revenue data available. Weekly downloads increased from 3.2K in early April to 6.9K by mid-June. Active users grew from 8.4K in early April to 14.3K by the end of June, showing consistent growth throughout the quarter.
These trends highlight the dynamic nature of the hybridcasual gaming segment in Lebanon. For more detailed insights and data, visit Sensor Tower.